Rules · Beyblade

Beyblade X Rules (World Beyblade Organization)

The WBO's Beyblade X rulebook, used at many community tournaments: decks, launching, launch errors, how battles are scored, conduct, equipment and optional rules.

Community rulesBy World Beyblade Organization (WBO)Last checked October 12, 2026

The World Beyblade Organization (WBO) is a fan-run volunteer group that has supported competitive Beyblade since 2008. It is not affiliated with Takara Tomy, Hasbro or any other official license holder. Its rulebook is based on the official Takara Tomy rules plus research into how those rules are applied at official events, so game results are generally the same. Many community tournaments use it, so check which rulebook your event follows. You can compare it with the official Takara Tomy regulations.

The basics

  • Two bladers launch Beys into a stadium. The last Bey still spinning in the battle zone wins the battle.
  • A Bey is finished when it stops spinning, bursts, or can’t return to the battle zone.
  • The winner of each battle gets points based on how the other Bey was finished. By default, the first to 4 points wins the match.

Beys and decks

  • A complete Bey has a Blade, a Ratchet and a Bit. CX Blades need all three parts (Lock Chip, Main Blade, Assist Blade). CX Expand Blades need all four (Lock Chip, Over Blade, Metal Blade, Assist Blade).
  • Parts with a built-in ratchet, such as the BulletGriffon Blade and the Operate Bit, can’t be used with a separate Ratchet.
  • A deck is a set of 3 Beys. A deck can’t contain more than one copy of any part, except basic Lock Chips, which can repeat. The metal Lock Chips Valkyrie and Emperor can be used once each.
  • Parts can’t be swapped between Beys in a deck during a match.

When are two parts “the same”?

  • Parts with the same name are the same part. Japanese product names take priority.
  • Recolors and re-released versions (such as TyrannoBeat Jurassic World Version) are the same part as the original.
  • Different molds of a part (such as PhoenixWing’s revisions) and Version 2.0 Blades are the same part as the original.
  • Retools, parts based on another part’s design (such as OptimusPrimal from SharkEdge), are different parts and can be in the same deck.
  • Lightning L-Drago (Rapid-Hit Type) and Lightning L-Drago (Upper Type) can’t be in the same deck.

Launchers and stadium

  • There are string launchers and winder launchers. Any official winder (Winder, Long Winder, Entry Winder, Dragon Winder) works with any winder launcher.
  • Launchers can only be used with Beys of the matching spin direction.
  • The ruleset is written for Takara Tomy’s Xtreme Stadium (Hasbro’s “Tournament Beystadium”), with extra rulings for the Infinity Stadium.
  • The stadium is the cover (with the round launch area) plus the body. Inside are the battle zone, two over zones at the front corners, and the Xtreme zone at the front center.
  • The stadium sits on a flat, level play surface.

Battle types and match types

TypeHow it works
1on1 (official)Each blader uses one Bey for the whole match.
3on3 (official)Each blader orders a deck of 3 Beys and uses them in order. After the 3rd Bey, both may reorder in secret.
Counter battle (WBO)Decks are revealed. After each battle the loser picks a rematch (same Beys) or a counter, where the winner picks a Bey first and the loser answers.
  • 4-point match (official): first to 4 points. WBO also lists 5-point and 7-point matches.
  • Best of 3 (4-point): win two 4-point sets. After each set, the loser of that set picks their launch position, and both bladers may reorder their decks.

Before the first battle

  1. Match start: arrive at your stadium with all your equipment. Once the match starts, you can’t get help from others or leave without the judge’s OK.
  2. Select position: a fair random method (coin flip, die roll, rock-paper-scissors) decides who picks the left or right launch position. This step is optional with the Infinity Stadium.
  3. Select Beys: pick your Beys and deck order in secret, within 1 minute, then tell the judge.
  4. Judge check: the judge checks your Beys and may check your launchers. If your Beys are rejected twice in the same match, you lose the match. Failing a check through intentional cheating means disqualification.

Launching

  • Each battle, show your Bey’s top and bottom to your opponent. Both bladers may then adjust their Bey (for example, rotate the Ratchet or Bit, or switch a mode), once per battle, in secret if both adjust.
  • Hold your Bey within launch range: over or within the launch area, at least partly above its opening, at least partly within 5 cm (2 in.) of the cover’s highest point, and tilted no more than 70°.
  • Stay behind your position boundary and don’t interfere with your opponent, the judge, or anyone nearby. Bladers may never touch each other.
  • After “ready set”, the judge calls “three, two, one, go shoot!” or “let it rip!”. Launch on “shoot” or “rip”, not before.
  • Your Bey must pass through the launch area and touch the stadium before it touches the other Bey.

Launch errors

These are launch errors: launching out of range, launching early, launching late, missing the stadium, hitting the cover before the launch area, a flipped launch (the Blade hits the stadium body first), and touching the stadium with your body or gear (a string launcher’s string is allowed).

  • Your first launch error gives you a pending penalty, and the battle restarts.
  • A second launch error while you have a pending penalty gives your opponent 1 point.
  • If both bladers make a launch error on the same launch, neither gets a penalty.
  • When anyone wins a battle, all pending penalties are cleared.

Restarts without a penalty

  • Failed launch: a Bey bursts before touching the stadium, isn’t spinning when it lands, or doesn’t release.
  • Launch interference by either blader. Intentional, severe or repeated interference means disqualification.
  • Mid-air collision: the Beys touch before both have touched the stadium.
  • You can request a restart by saying “restart” and raising your hand right after launching, if your launch was obstructed or your launcher broke. A launcher-failure restart is allowed once per match, and you must switch launchers.

How a battle is decided

  • The battle starts once both Beys have passed through the launch area and touched the stadium with no errors.
  • It ends when one Bey is spinning in the battle zone and the other is finished, or both are finished.
  • Don’t touch any Beys or the stadium until the judge confirms the result. If you do, you lose the battle and your opponent gets 3 points.
  • A Bey is spinning while it turns in its original direction at any speed with no detached parts, even when rolling, flipped, or outside the battle zone.
  • A Bey bursts when a part fully separates. A Bit that pops out but stays partly inside the Ratchet is not a burst.
  • For BulletGriffon, only Griffon (the lower part) can be finished. Bullet detaching is not a burst.
FinishPointsWhen it counts
Xtreme Finish3The opponent’s Bey enters the Xtreme zone and can’t return to the battle zone
Over Finish2The opponent’s Bey enters an over zone and can’t return to the battle zone
Burst Finish2The opponent’s Bey bursts in the battle zone
Spin Finish1The opponent’s Bey stops spinning in the battle zone
  • If both bladers score a finish, the one that started first wins. If they started at the same time, it’s a draw and the battle restarts.
  • If a Bey enters the Xtreme or over zone but comes back to the battle zone still spinning, the finish is reversed and doesn’t count.

When a battle restarts

A battle restarts after a launch error, failed launch, interference or mid-air collision, an approved restart request, or a draw. It also restarts if a Bey leaves the stadium somewhere other than the Xtreme or over zones and can’t return, a part or the stadium breaks, or a Bey gets stuck between the cover and the body. Restarts use the same Beys and launchers with no adjustments. If a part breaks, replace it with another copy, or go back to selecting Beys without it.

Judges and conduct

  • Every match has a judge, and the judge’s final decision stands. Raise any concern immediately, because once the next battle starts the previous result can’t change.
  • Be on time, be ready with legal equipment, respect others and the venue, put fairness first, and follow staff instructions.
  • You may record your own matches with the judge’s permission, as one continuous video. Judges don’t use player footage to make decisions.
  • A disqualified blader loses the match, forfeits any placement and prizes, and may be suspended from future events.
  • If you need accommodations to play safely and comfortably, tell the organizer or head judge, ahead of time if possible.

Equipment rules

  • Only official Takara Tomy and Hasbro Beyblade X parts and launchers. No parts from older generations.
  • Parts made of components, such as Ratchets, can be taken apart and rebuilt only if they match a retail part exactly, with official, undamaged pieces. Riveted parts can’t be taken apart.
  • No paint except small markings in set spots, and no clear coats. Custom stickers only on the gear chip or basic CX Lock Chips.
  • Parts worn down outside normal play, defective parts, and extremely worn parts (such as a flat Bit gone round) can’t be used. Rubber Bits like RA (Rubber Accel) are checked against WBO’s wear guide.
  • Winders can’t be modified. Only one grip per launcher. Unofficial grips and accessories are allowed for looks, comfort and accessibility, as long as they don’t change performance, use electronics, or give an advantage.
  • Banned: the MN (Metal Needle) Bit, because its metal tip damages stadiums.

Optional rules

Organizers can switch these on for an event. The list includes registered deck lists and side decks, the own finish rule (an Xtreme or over finish without contact is worth 1 point and the battle restarts), out-of-bounds finishes, painted Blades, revealing and reordering decks, swapping launch positions after each battle, allowing the MN Bit, and two Infinity Stadium options: “no reverse” and a 3-second reverse countdown. Check your event’s announcement to see which are in use.

Read the full rules

This is a summary of the WBO’s Beyblade X rulebook, which includes diagrams and photo examples of legal and illegal decks, launch range and rubber Bit wear. Read it at worldbeyblade.org.

This page is a summary. If it ever differs from the organizer's rulebook, the rulebook wins. Read the full rules.Spot something out of date? Tell us.